Primary Role: Project Manager, Gameplay Programmer

Unreal Tournament 2004 Final Mod Version: Unreal Demolition (UT2004) Final Release
Development: February 2004 - September 2006
Engine: Unreal Engine 2
Platforms: PC

Unreal Tournament 3 Final Mod Version: Unreal Demolition 2 (UT3) Final Release
Development: November 2007 - March 2010
Engine: Unreal Engine 3
Platforms: PC

Unreal Demolition was a hobby project written as a modification for two Unreal Engine games, Unreal Tournament 2004 using Unreal Engine 2, and Unreal Tournament 3 using Unreal Engine 3. For both iterations of the project, I acted as the project manager, as well as gameplay programmer.

On the management side, I managed a team ranging in size from three to five programmers and artists, organizing the development timeline, creation and assignment of tasks, and coordinating releases. For programming, I dealt with a wide range of areas, including vehicle modification, game types and rule sets, and environment objects serving as power-ups.

Make Something Unreal Contest (2008-2009) Results:

  • Finalist – Best Use of Physics Phase 3
  • Finalist – Best Non-FPS Mod Phase 3
  • 5th Place – Best Use of Physics Phase 2
  • Finalist – Best Game Mod Phase 2
  • 5th Place – Best Use of Physics Phase 1
  • Finalist – Best New Game Type Phase 1

Make Something Unreal Contest (2004-2005) Results:

  • 4th Place – Best Use of Karma Physics Phase 3
  • Finalist – Best Non-FPS Mod Phase 3