Primary Role: Composer / Musician
Development: May - July 2008
Download: glitch - digipen.edu
Engine: Custom
Platforms: PC

Composed and created five original music tracks for 3D particle-based FPS, glitch. These pieces were composed to progressively build in intensity over the course of the game, and to switch to a new track after each boss battle, while fitting into the quirky asthetic of the game's visual style.