Primary Role: Platform Engineer
Development: ARC Squadron: May 2011 - January 2013, Redux: May 2013 - October 2013, Redux for Fire TV: February 2014
Website: ARC Squadron Website
Engine: Unreal Engine 3
Platforms: iOS, Android, Fire OS

Along with supporting general gameplay development on ARC Squadron, I was responsible for the following items:

  • 3rd party integration (Gamecenter, Google Play, Amazon, etc.) and engine modification for supported platforms (iOS, Android, Fire OS)
  • Developed object-based UI system specifically for mobile titles
  • Developed multiplatform client code for a custom internal analytics solution
  • Developed custom multiplatform solution for music playback on mobile titles
  • In charge of final framerate optimization and memory reduction of levels, materials, and other art assets