Primary Role: Senior Gameplay Programmer
Development: January 2017 - October 2017
Website: Killing Floor 2 Website
Engine: Unreal Engine 3
Platforms: Windows, PS4, Xbox One

Full time gameplay programmer for the Killing Floor 2 project, primarily focused on the following:

  • Primary programmer for patches "The Descent", "Summer Sideshow (2017)", "Halloween Horrors (2017)", and "Krampus Christmas (2017)"
  • New feature support including Weekly Outbreaks, Daily Objectives, Dosh Vault, and minigame support for the Summer Sideshow map
  • Additional gameplay support for weapons and bugs fixed for each listed patch