Primary Role: Contract Principal Engineer
Development: August 2025-July 2026
Website: Mortal Shell II Website
Engine: Unreal Engine 5
Platforms: Windows, PS5, Xbox Series X|S

Porting and systems contract engineer for the retail launch of Mortal Shell II.

My role on this project was to do the heavy lifting in getting the project ported to PS5/Xbox Series, as well as systems work to support the 1.0 experience.

  • Solo port of project to console platforms (PS5, Xbox Series) plus targeted Steam Deck fixes.
  • Generalist focus on steering the team’s performance goals (30+60 FPS modes) via content and code audits and direct optimizations.
  • Particular focus on reducing memory use for the Xbox Series S (4+ GB reduction).