Primary Role: Lead Software Engineer Development: April 2016 - January 2017 Download:Smite Tactics Engine: Unreal Engine 4 Platforms: PC
Lead programmer for Smite Tactics, a 1v1 competitive turn-based strategy title using Unreal Engine 4.
From April through July 2016, let development of UE3 prototype through green lighting phase.
From July onward, led the rewrite and ongoing development of the title using UE4.
Along with being the primary gameplay developer for a large portion of my time on the project, was responsible for coordination of live builds from the start of the branch process through deployment. Coordinated multiple departments to ensure minimal downtime for both developers, as well as the live client once the deploy process began.