Unreal Demolition was a hobby project written as a modification for two Unreal Engine games, Unreal Tournament 2004 using Unreal Engine 2, and Unreal Tournament 3 using Unreal Engine 3. For both iterations of the project, I acted as the project manager, as well as gameplay programmer.
On the management side, I managed a team ranging in size from three to five programmers and artists, organizing the development timeline, creation and assignment of tasks, and coordinating releases. For programming, I dealt with a wide range of areas, including vehicle modification, game types and rule sets, and environment objects serving as power-ups.
Make Something Unreal Contest (2008-2009) Results:
Finalist – Best Use of Physics Phase 3
Finalist – Best Non-FPS Mod Phase 3
5th Place – Best Use of Physics Phase 2
Finalist – Best Game Mod Phase 2
5th Place – Best Use of Physics Phase 1
Finalist – Best New Game Type Phase 1
Make Something Unreal Contest (2004-2005) Results: